Game-Based learning delivers content in a way that boosts engagement by leveraging learner’s desires for status, achievement, and competition. Gaming mechanics such as personalisation, points, and bonuses are utilised to help make boring tasks, and learning, more fun.
Game-Based learning or gamification is a proven method for delivering learning content in a manner that redirects learner motivation by associating an historically dull and unpleasant task with a fun and engaging one.
Working with Esus was a pleasure. They made it their business to learn about our business & put together a very informative e-learning programme. The result was hugely successful in reaching over 2,500 people. Esus are an innovative company that work hard for their clients and I would recommend them to anyone who wanted to put a learning package together to reach a large audience.
Below is a selection of sample GAME projects we have recently worked on with clients:
Games can be provided as a standalone solution and are often used in client projects as part of a wider ‘solution mix’ to deliver content in the context of problem-solving requiring learner interaction. Use cases are limitless as the bespoke nature of our Game-Based Learning solutions ensures a 100% fit to a client’s needs, regardless of objective, subject-matter or intended audience. Based on previous projects conducted by Esus, sample Game-Based use-cases include:
Games to add a fun and immersive element to a company training programme
Games to reduce the complexity of a process or procedure
Games that re-create real-world scenarios and allow the user to solve problems in a safe environment
Games to learn a real-world process that is impractical or ineffective to do so using other means i.e., too costly, too dangerous, complex logistics, etc.
Application of gaming mechanics to non-gaming environments make difficult tasks more palatable and enjoyable
Games to boost the learning process by getting the user to overcome different challenges and then apply those learning in a work environment
- Game-based learning is a fun, interactive and positive experience
- Points, levels, awards, timers, personalisation etc. help make boring tasks more fun.
- Motivates and engages users to take action to complete an associated task.
- Leverages trainees desires for status, achievement and competition.
- Rewards the user for completing a desired task and a leaderboard is then utilised so they strive for further improvement.
- Can be a fantastic point of differentiation and help cut through the “noise”.
- Increases likelihood of repeat participation.
- Excellent material retention and more practical subject immersion.
- Creates a high level of engagement with trainees.
- The level of detail in the game is only limited by the imagination of the client!
- Keeps trainees involved by minimising ‘passive’ learning activities i.e. game is interactive and immersive
- Allows learners to experiment with different choices and actions in a safe environment.
- Facilitates deep learning, increasing the likelihood of material being retained for a longer time
- Games can place trainees in realistic scenarios, where they have to apply their problem-solving skills to resolve the issues.
- Experimentation help trainees learn through failure i.e. provide multiple paths to success allowing the trainee to choose.